Perth Laser Sports has three models in it's armoury:

|
The PLS50 Machine gun Weighs 4 kilos and has a range of over 100 metres. Each units is fitted with either a 45mm red dot sight or a telescopic sight. Military config has 12 clips of 30 shots, 1 grenade, 1 second dead time. Arcade config has 9 clips of 75 shots, 9 grenades, three second dead time. |
 |
The PLS40 Sub-machine gun weighs 3 kilos and has a range of over 80 metres. Each unit
is fitted with a 30mm red dot sight. Military config has 15 clips of 25 shots, 1 second dead time. Arcade config has 15 clips of 50 shots, 3 seconds dead time. |
 | The Spitfire machine pistol weighs 2 kilos and has a range of over to 50 metres. Each unit is fitted with a 45mm red dot sight. Military config has 12 clips of 25 shots, 1 second dead time. Arcade config has 15 clips of 50 shots, 3 second dead time. |
|
Each player at our fields are issued with camoflague coveralls. They help the player to blend in and hide within
the environment. The coveralls also offer protection from prickles, sun and dirt. |
 |
For extended sessions, teams are issued with Claymores to deploy on-field in support of their mission objectives. The claymore mine is a single use remote detonated device that will explode for 8 seconds when the detonator is pressed. Any players within a 4 metre range will be be hit by "shrapnel", if you stay near it for long enough it will take all your health away in military mode. |
Perth Laser Sports has extended it's armoury with these specialised models:
 |
The BFG Machine gun.This model is outfitted with both a telescopic site and a red dot site. |
< |
The PLS50 Sniper. Outfitted with a telescopic site and a long focal length lens, this unit has an extended range.
Silenced, the opposition won't know where they are being shot from. This model has a 10 shot clip and operates in single shot
mode. |
Each lasertag gun is
fitted with either a red dot 'fast target acquisition' sight
or a telescopic sight. The red dot sight has the advantage of being
easy to use for 'point and shoot' in close quarters combat. The telescopic
sight has the advantage of being more precise for log distance shooting
and 'sniping'.
Each gun is configurable
with from 1 to 99 hit points. Each time you are shot, you lose a hit
point (life). The number of hit points issued to players by a marshal
at the beginning of a game varies from mission to mission. When you
lose all of your hit points a voice from your gun will exclaim "aarh!",
a sensor that you wear on a cap on your head will flash, and a
display on your gun will tell you that you are 'dead'. Guns are reset
to full health and ammo at the start of each mission by a marshal.
|